position | The position to move the rigidbody to. |
angle | The angle to move the rigidbody to. |
Moves the rigidbody position to position
and the rigidbody angle to angle
.
This is a combination of calling both MovePosition and MoveRotation. This can be used to increase performance by not having to perform two separate calls to queue movements.
For more details on the operation of movement using these methods, refer to Rigidbody2D.MovePosition and Rigidbody2D.MoveRotation.
position | The position to move the rigidbody to. |
rotation | The rotation to move the rigidbody to. Only the Z-Axis rotation is used from the full 3D Quaternion rotation. |
Moves the rigidbody position to position
and the rigidbody angle to rotation
.
This is a combination of calling both MovePosition and MoveRotation. This can be used to increase performance by not having to perform two separate calls to queue movements.
For more details on the operation of movement using these methods, refer to Rigidbody2D.MovePosition and Rigidbody2D.MoveRotation.