The X component of the linear velocity of the Rigidbody2D in world-units per second.
The linear velocity is specified as a Vector2 with components in the X and Y directions (there is no Z direction in 2D physics).
This property lets you read and write only the X component of the Rigidbody2D.linearVelocity without affecting the Y component of the Rigidbody2D.linearVelocity. This is convenient when dealing with X and Y directions in isolation.
Additional resources: Rigidbody2D.linearVelocity and Rigidbody2D.linearVelocityY.
using UnityEngine;
// Ensure that the maximum horizontal speed moving right isn't larger than the configurable value. public class Example : MonoBehaviour { public float MaximumSpeedRight = 2f;
private Rigidbody2D rb;
void Start() { rb = GetComponent<Rigidbody2D>(); }
void FixedUpdate() { // Clamp the horizontal speed. if (rb.linearVelocityX > MaximumSpeedRight) { rb.linearVelocityX = MaximumSpeedRight; } } }