RenderingLayerMask.NameToRenderingLayer

Declaration

public static int NameToRenderingLayer(string layerName);

Parameters

layerName Provide a rendering layer name.

Returns

int Returns -1 if not found.

Description

Given a rendering layer name, returns the rendering layer index as defined in the Tags and Layers manager.

using UnityEngine;
using UnityEngine.Rendering;

public class Example : MonoBehaviour { void Start() { // Prints the name of the rendering layer 1

Debug.Log(RenderingLayerMask.NameToRenderingLayer("Default")); } }

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