Version: Unity 6.1 Alpha (6000.1)
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VertexAttributeFormat.Float16

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Description

16-bit float number.

This format matches the "FP16" or "half" data type in graphics APIs or shader languages. It is a floating-point number with 1 sign bit, 5 exponent bits, and 10 explicitly stored significand bits.

Additional resources: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat.