Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ScriptableRenderContext.StereoEndRender

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Declaration

public void StereoEndRender(Camera camera);

Declaration

public void StereoEndRender(Camera camera, int eye);

Declaration

public void StereoEndRender(Camera camera, int eye, bool isFinalPass);

Parameters

camera Camera to indicate completion of stereo rendering.
eye The current eye to be rendered.

Description

Schedule notification of completion of stereo rendering on a single frame.

Notify clients that stereo rendering has completed so they can begin any post-render work.

Additionally, this API will reset properties on the camera that had been affected by stereo rendering.

Additional resources: SetupCameraProperties, StartMultiEye, StopMultiEye, Camera.TryGetCullingParameters.