camera | Camera to setup shader variables for. |
stereoSetup | Set up the stereo shader variables and state. |
eye | The current eye to be rendered. |
Schedules the setup of Camera specific global Shader variables.
This function sets up view, projection and clipping planes global shader variables.
Additionally, if stereoSetup
is set to true, and single-pass stereo is enabled, stereo-specific shader variables and state are configured.
Additional resources: StartMultiEye, StopMultiEye, StereoEndRender, CullingResults.GetCullingParameters.