RayTracingAccelerationStructure.RemoveInstances

Declaration

public void RemoveInstances(int layerMask, Rendering.RayTracingAccelerationStructure.RayTracingModeMask rayTracingModeMask);

Parameters

layerMask A 32-bit mask that specifies which layers to remove ray tracing instances from.
rayTracingModeMask A mask that speficies which RayTracingModes ray tracing instances must have in order to be removed.

Description

Removes ray tracing instances from the RayTracingAccelerationStructure using filtering based on layer and RayTracingMode.

using UnityEngine.Rendering;
using static UnityEngine.Rendering.RayTracingAccelerationStructure;

RayTracingAccelerationStructure rtas = new RayTracingAccelerationStructure();

// Add ray tracing instances using AddInstance, AddInstances or CullInstances methods.

// Remove all ray tracing instances using dynamic geometries that are on Layer 1 or Layer 2. rtas.RemoveInstances((1 << 1) | (1 << 2), RayTracingModeMask.DynamicGeometry | RayTracingModeMask.DynamicGeometryManualUpdate);

// Remove all ray tracing instances. rtas.RemoveInstances(-1, RayTracingModeMask.Everything);

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