RayTracingAccelerationStructure.ClearInstances

Declaration

public void ClearInstances();

Description

Removes all ray tracing instances from the RayTracingAccelerationStructure.

Note that in order to reflect this action on the GPU, building the acceleration structure has to be triggered by calling RayTracingAccelerationStructure.Build or CommandBuffer.BuildRayTracingAccelerationStructure.

Additional resources: RayTracingAccelerationStructure.AddInstance.


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