Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

EditorCameraUtils.GetRenderersHiddenResultBits

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Declaration

public static void GetRenderersHiddenResultBits(ReadOnlySpan<int> rendererIDs, Span<ulong> resultBits);

Parameters

rendererIDs The span of renderer instance IDs to check.
resultBits The span of visibility statuses the method returns. If a bit is set to one, the corresponding renderer in the rendererIDs parameter is not visible in the scene view. The length of the span must be (rendererIDs.Length + 63) / 64. Otherwise an exception will be thrown.

Description

Gets the scene visibility status of renderers.

Refer to SceneVisibility for more information about scene visibility.