Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Renderer.material

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Material material;

Description

Returns the first instantiated Material assigned to the renderer.

Modifying material will change the material for this object only.

If the material is used by any other renderers, this will clone the shared material and start using it from now on.

Note:
This function automatically instantiates the materials and makes them unique to this renderer. It is your responsibility to destroy the materials when the game object is being destroyed. Resources.UnloadUnusedAssets also destroys the materials but it is usually only called when loading a new level.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { Material m_Material;

void Start() { //Fetch the Material from the Renderer of the GameObject m_Material = GetComponent<Renderer>().material; print("Materials " + Resources.FindObjectsOfTypeAll(typeof(Material)).Length); }

void Update() { if (Input.GetKeyDown(KeyCode.A)) { //Output the amount of materials before GameObject is destroyed print("Materials " + Resources.FindObjectsOfTypeAll(typeof(Material)).Length); //Destroy GameObject Destroy(gameObject); } }

void OnMouseOver() { // Change the Color of the GameObject when the mouse hovers over it m_Material.color = Color.red; }

void OnMouseExit() { //Change the Color back to white when the mouse exits the GameObject m_Material.color = Color.white; }

void OnDestroy() { //Destroy the instance Destroy(m_Material); //Output the amount of materials to show if the instance was deleted print("Materials " + Resources.FindObjectsOfTypeAll(typeof(Material)).Length); } }