Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RenderTextureCreationFlags.DynamicallyScalableExplicit

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Description

Set this flag to mark this RenderTexture for Dynamic Resolution, if the target platform/graphics API supports Dynamic Resolution.

If you set this flag, you need to scale the render texture manually, instead of using ScalableBufferManager.ResizeBuffers. This flag is mutually exclusive with RenderTextureCreationFlags.DynamicallyScalable. Refer to RenderTexture.ApplyDynamicScale and Dynamic resolution for more details.