Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

RelativeJoint2D.target

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Vector2 target;

Description

The world-space position that is currently trying to be maintained.

The joint constantly attempts to move the Rigidbody2D to the target. The target is defined by both the linearOffset and angularOffset to the ::Joint2D::connectedBody.

Additional resources: linearOffset, angularOffset, ::Joint2D::connectedBody.