Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PresetType.IsValidDefault

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Declaration

public bool IsValidDefault();

Returns

bool Returns true if the PresetType is a valid default type. Returns false otherwise.

Description

Checks whether a PresetType can be used within the DefaultPreset system.

Supported default types are Component and AssetImporter derived classes. See also Preset Manager.