Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PlayableDirector.SetGenericBinding

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Declaration

public void SetGenericBinding(Object key, Object value);

Parameters

key The source object in the PlayableBinding.
value The object to bind to the key.

Description

Sets the binding of a reference object from a PlayableBinding.

Use this method to associate assets to objects loaded in the scene. For example, use SetGenericBinding to bind a Timeline track to a GameObject or Component.

If the value is set to null, the source object is bound to null and the dependency between the PlayableDirector and the source object is kept.