Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PhysicsShapeGroup2D.GetShapeVertices

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Declaration

public void GetShapeVertices(int shapeIndex, List<Vector2> vertices);

Parameters

shapeIndex The index of the shape stored in the PhysicsShapeGroup2D. The shape index is zero-based with the shape group having a quantity of shapes specified by shapeCount.
vertices A list that will be populated with a copy of all the shape vertices in the PhysicsShapeGroup2D.

Description

Gets a copy of the shape vertices in the PhysicsShapeGroup2D.

NOTE: Because this is a copy, changing the specified shape vertices list afterwards will not change the PhysicsShapeGroup2D.

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;

public class Example : MonoBehaviour { void Start() { // Create a shape group. var shapeGroup = new PhysicsShapeGroup2D();

// Add a Capsule to the shape group. var shapeIndex = shapeGroup.AddCapsule ( vertex0: Vector2.down, vertex1: Vector2.up, radius: 0.5f );

// Fetch the shape vertices from the shape group. var vertices = new List<Vector2>(); shapeGroup.GetShapeVertices(shapeIndex, vertices);

// validate the Capsule vertices (2). Assert.AreEqual(Vector2.down, vertices[0]); Assert.AreEqual(Vector2.up, vertices[1]); } }