Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PhysicsMaterial2D.bounceCombine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public PhysicsMaterialCombine2D bounceCombine;

Description

Determines how the effective bounciness is calculated when two Collider2D come into contact.

Defaults to PhysicsMaterialCombine2D.Maximum which allows either Collider2D to maximize bounciness. For example, a very bouncy ball always remains very bouncy.

Additional resources: PhysicsMaterialCombine2D