Version: Unity 6.1 Alpha (6000.1)
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OverlayAttribute Constructor

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Declaration

public OverlayAttribute(Type editorWindowType, string id, string displayName, string ussName, bool defaultDisplay);

Declaration

public OverlayAttribute(Type editorWindowType, string id, string displayName, bool defaultDisplay);

Declaration

public OverlayAttribute(Type editorWindowType, string displayName, bool defaultDisplay);

Declaration

public OverlayAttribute();

Parameters

id Defines the unique identifier used to identify the overlay.
ussName Name of the overlay's root visual element.
editorWindowType Defines which EditorWindow type the overlay will be used in.
displayName Defines what the display name of the overlay will be.
defaultDisplay True if this Overlay is enabled by default in new windows.

Description

Attribute used to register a class as an Overlay.

Overlays are not directly instantiated in code. The Editor will use reflection on startup to identify Overlay classes with an OverlayAttribute to populate the available Overlays in an Editor Window.