Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

DLSSTextureTable.colorOutput

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Texture colorOutput;

Description

The output color buffer to write the upsampling result for DLSSContext. This must be large enough to fit in the output rect specified in the command. This texture is mandatory and you must set it to a non-null value.