A list of default FBX properties to treat as user properties during OnPostprocessGameObjectWithUserProperties.
Specify the names of default FBX properties to be consider as extra user properties to pass to AssetPostprocessor.OnPostprocessGameObjectWithUserProperties.
using UnityEditor; using UnityEngine;
public class MyPostProcessor : AssetPostprocessor { public override uint GetVersion() => 1;
//Adding 1 FBX default properties to be considered as UserProperties + 1 not existing in the imported FBX private void OnPreprocessModel() { string[] extraUserPropertyNames = { "currentUVSet", "MyNonFbxDefaultProperty" }; ((ModelImporter)assetImporter).extraUserProperties = extraUserPropertyNames; }
//Importing a FBX with a user defined Property "MyDefinedProperty" private void OnPostprocessGameObjectWithUserProperties(GameObject go, string[] propNames, object[] values) { foreach (var propName in propNames) { Debug.Log(propName); } }
// Will display : // currentUVSet // MyDefinedProperty }