Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Mesh.MeshData.GetVertexBufferStride

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public int GetVertexBufferStride(int stream);

Parameters

stream The vertex data stream index to check for.

Returns

int Vertex data size in bytes in this stream, or zero if the stream is not present.

Description

Get the vertex buffer stream stride in bytes.

Meshes usually use a single vertex buffer stream, but it is possible to set up a vertex layout where attributes use different vertex buffers (see SetVertexBufferParams). When you use such a layout, use this function to query the vertex data size in bytes within a given stream.

Additional resources: vertexBufferCount, GetVertexAttributeOffset, SetVertexBufferParams, Mesh.GetVertexBufferStride.