Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Mesh.MeshData.GetVertexAttributeOffset

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Declaration

public int GetVertexAttributeOffset(Rendering.VertexAttribute attr);

Parameters

attr The vertex data attribute to check for.

Returns

int The byte offset within a atream of the data attribute, or -1 if it is not present.

Description

Gets the offset within a vertex buffer stream of a given vertex data attribute on this MeshData.

Meshes usually use a single vertex buffer stream, but it is possible to set up a vertex layout where attributes use different vertex buffers (see SetVertexBufferParams). When you use such a layout, use this function to query where a given attribute is located in a stream.

Note that this function returns the byte offset within a stream, without specifying which stream. To identify the stream that contains a given attribute, use GetVertexAttributeStream.

Additional resources: GetVertexAttributeStream, vertexBufferCount, GetVertexBufferStride, Mesh.GetVertexAttributeOffset.