Returns the identity matrix (Read Only).
This is a matrix that effectively does nothing when applied. It has 1s in the main diagonal and 0s in all other elements:
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { // will print: // 1.00000 0.00000 0.00000 0.00000 // 0.00000 1.00000 0.00000 0.00000 // 0.00000 0.00000 1.00000 0.00000 // 0.00000 0.00000 0.00000 1.00000 var matrix = Matrix4x4.identity; Debug.Log(matrix); } }
Additional resources: Matrix4x4.zero, isIdentity.