current | The current value. |
target | The value to move towards. |
maxDelta | The maximum change applied to the current value. |
Moves a value current
towards target
.
This function is similar Mathf.Lerp except that this function ensures the rate of change never exceeds maxDelta
and that the current value is never greater than the target
value.
Negative values of maxDelta
pushes the value away from target
.
using UnityEngine;
public class Example : MonoBehaviour { float currStrength; float maxStrength; float recoveryRate;
void Update() { currStrength = Mathf.MoveTowards(currStrength, maxStrength, recoveryRate * Time.deltaTime); } }