MaterialPropertyBlock.HasConstantBuffer

Declaration

public bool HasConstantBuffer(string name);

Declaration

public bool HasConstantBuffer(int nameID);

Parameters

name The name of the property.
nameID The name ID of the property. Use Shader.PropertyToID to get this ID.

Returns

bool Returns true if MaterialPropertyBlock has this property.

Description

Checks if MaterialPropertyBlock has the ConstantBuffer property with the given name or name ID. To set the property, use SetConstantBuffer.


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