Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

LayerMask.NameToLayer

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Declaration

public static int NameToLayer(string layerName);

Description

Given a layer name, returns the layer index as defined by either a Builtin or a User Layer in the Tags and Layers manager.

Returns -1 if not found.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Debug.Log(LayerMask.NameToLayer("TransparentFX")); } }