Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Joint2D.GetReactionForce

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Declaration

public Vector2 GetReactionForce(float timeStep);

Parameters

timeStep The time to calculate the reaction force for.

Returns

Vector2 The reaction force of the joint in the specified timeStep.

Description

Gets the reaction force of the joint given the specified timeStep.

When a joint tries to constrain a Rigidbody2D it may need to apply a force to do so. This is known as the reaction force.

Additional resources: reactionForce, breakForce.