Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Joint2D.attachedRigidbody

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Rigidbody2D attachedRigidbody;

Description

The Rigidbody2D attached to the Joint2D.

Joint2D are automatically attached to a Rigidbody2D on the same GameObject as the Joint2D.

Additional resources: Rigidbody2D.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector2 force = Vector2.up;

void Start() { // Apply a force to the rigidbody attached to the joint. GetComponent<Joint2D>().attachedRigidbody.AddForce(force); } }