Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

JointAngularLimitHandle.xMin

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public float xMin;

Description

Returns or specifies the minimum angular motion about the x-axis.

The value returned by this property depends on the current value of the xMotion property. If it is ConfigurableJointMotion.Locked, then it will always return 0. If it is ConfigurableJointMotion.Free, then it will always return the lower limit of xRange. If it is ConfigurableJointMotion.Limited, then it will be clamped between the lower limit of xRange and the current value of xMax.

Additional resources: xMax, xMotion, xRange.