Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

HandleUtility.DistanceToLine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static float DistanceToLine(Vector3 p1, Vector3 p2);

Description

Returns the distance in pixels from the mouse pointer to a line.

Calculates the screen space distance from the mouse pointer to the line between p1 and p2/ world space points.

Uses the current camera to determine the distance.