windowID | The identifier used when you created the window in the Window call. |
Bring a specific window to front of the floating windows.
// Draws 2 overlapped windows and when clicked on 1 window's button // Brings the other window to the front.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private Rect windowRect = new Rect(20, 20, 120, 50); private Rect windowRect2 = new Rect(80, 20, 120, 50);
void OnGUI() { windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First"); windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second"); }
void DoMyFirstWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "Bring to front")) GUI.BringWindowToFront(1); // Bring the 2nd window to front
GUI.DragWindow(new Rect(0, 0, 10000, 20)); }
void DoMySecondWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "Bring to front")) GUI.BringWindowToFront(0); // Bring the 1rst window to front
GUI.DragWindow(new Rect(0, 0, 10000, 20)); } }