Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

FrameTimingManager.CaptureFrameTimings

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Declaration

public static void CaptureFrameTimings();

Description

This function triggers the FrameTimingManager to capture a snapshot of FrameTiming's data, that can then be accessed by the user.

The FrameTimingManager tries to capture as many frames as the platform allows but will only capture complete timings from finished and valid frames so the number of frames it captures may vary. This will also capture platform specific extended frame timing data if the platform supports more in depth data specifically available to it.