Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.GetGraphicsStateCountForVariant

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public int GetGraphicsStateCountForVariant(Shader shader, Rendering.PassIdentifier passId, LocalKeyword[] keywords);

Declaration

public int GetGraphicsStateCountForVariant(Experimental.Rendering.GraphicsStateCollection.ShaderVariant variant);

Parameters

shader Shader used in the variant.
passId PassIdentifier used in the variant.
keywords Array of keywords used in the variant.
variant The input shader variant.

Returns

int The number of graphics states associated to input shader variant.

Description

Get the number of graphics states associated to a shader variant.