Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphView.GetPortCenterOverride

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool GetPortCenterOverride(Experimental.GraphView.Port port, out Vector2 overriddenPosition);

Parameters

port The specific port.
overriddenPosition The overridden position, if the port is overridden. Set to Vector2.zero otherwise.

Returns

bool Returns true if the port center is overridden, false otherwise.

Description

Gets another location for a specific port and checks if the port has an overridden position.

Used when nodes are hidden and edges redirect elsewhere.