Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

UnityEventBase.GetPersistentListenerState

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Declaration

public Events.UnityEventCallState GetPersistentListenerState(int index);

Parameters

index Index of the listener to query.

Returns

UnityEventCallState Execution state of the persistent listener.

Description

Returns the execution state of a persistent listener.

using UnityEngine;
using UnityEngine.Events;

public class Example : MonoBehaviour { public UnityEvent onAction;

void Start() { // Prints out the details of all persistent events for (int i = 0; i < onAction.GetPersistentEventCount(); ++i) { var target = onAction.GetPersistentTarget(i); var method = onAction.GetPersistentMethodName(i); var state = onAction.GetPersistentListenerState(i);

Debug.Log($"{target}:{method}({state})"); } } }