Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
public static string GetBuildLocation(BuildTargettarget);
Description
Returns the location used for the last saved build.
The location is updated when you select Build in the Build Profiles window and choose a build location using the UI, or call EditorUserBuildSettings.SetBuildLocation.