Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

CustomEditor.isFallback

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public bool isFallback;

Description

If true, match this editor only if all non-fallback editors do not match. Defaults to false.

Unity does a two-pass match to hook up editors with inspected types. First the non-fallback editors are tested, and if none match, then the fallbacks are tested for a match. Setting this flag lets you set up a default editor for a given type, while still permitting another editor type to override it.