Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ContactPoint2D.relativeVelocity

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public Vector2 relativeVelocity;

Description

Gets the relative velocity of the two colliders at the contact point (Read Only).

The relative velocity is the difference in velocity between two moving and rotating colliders colliding at the contact point.

Additional resources: Rigidbody2D.GetPointVelocity.