Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ContactFilter2D.useOutsideNormalAngle

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool useOutsideNormalAngle;

Description

Sets the contact filter to filter within the minNormalAngle and maxNormalAngle range, or outside that range.

useOutsideNormalAngle uses the range between minNormalAngle and maxNormalAngle to filter the normal angle. Set useOutsideNormalAngle to true to only return normal angle outside that range. Set useOutsideNormalAngle to false to only return normal angle within that range. It is false by default.

Additional resources: minNormalAngle, maxNormalAngle & useNormalAngle.