Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Collider2D.frictionCombine

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public PhysicsMaterialCombine2D frictionCombine;

Description

The friction combine mode used by the Collider2D.

A Collider2D can be assigned a PhysicsMaterial2D either directly via to the Collider2D.sharedMaterial, indirectly via the attached Rigidbody2D.sharedMaterial, the global default or if no PhysicsMaterial2D is assigned then a default value is used.

Additional resources: PhysicsMaterial2D, PhysicsMaterial2D.friction