Collider2D.bounceCombine

public PhysicsMaterialCombine2D bounceCombine;

Description

The bounciness combine mode used by the Collider2D.

A Collider2D can have a PhysicsMaterial2D assigned in several ways: directly through the Collider2D.sharedMaterial, indirectly through the attached Rigidbody2D.sharedMaterial, or by using the global default. If no PhysicsMaterial2D is assigned, a default value is used.

Additional resources: PhysicsMaterial2D, PhysicsMaterial2D.bounciness


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