Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Camera.orthographic

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool orthographic;

Description

Is the camera orthographic (true) or perspective (false)?

When ortho is true, camera's viewing volume is defined by orthographicSize.
When orthographic is false, camera's viewing volume is defined by fieldOfView.

NOTE: Deferred rendering is not supported when using Orthographic projection. If the camera's projection mode is set to Orthographic, the camera will always use Forward rendering.

Additional resources: camera component, transparencySortMode.