assetBundleName | The AssetBundle name. |
hash | Version needs to be kept. |
bool Returns true when cache clearing succeeded.
Removes all the cached versions of the AssetBundle from the cache, except for the specified version.
Returns false if any cached bundle is in use.
using UnityEngine;
public class Example : MonoBehaviour { void ClearOtherCachedVersionsExample(AssetBundle bundleToSave, string manifestBundlePath) { AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath); AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
//This will clear all the cached version of this asset bundle except for this specific cached version bool success = Caching.ClearOtherCachedVersions(bundleToSave.name, manifest.GetAssetBundleHash(bundleToSave.name));
if (!success) { Debug.Log("Unable to clear the caches"); }
//Unload the AssetBundle manifestBundle.Unload(true); } }