BuildPipeline.isBuildingPlayer

public static bool isBuildingPlayer;

Description

Returns true when Unity is actively building a Player or AssetBundles

This returns true during Player builds (BuildPipeline.BuildPlayer) and AssetBundle builds (BuildPipeline.BuildAssetBundles). It can be used to check the context inside script code that could be triggered during a build, for example when ExecuteAlways is being used on a MonoBehaviour.


Did you find this page useful? Please give it a rating: