Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ContentBuildInterface.CalculatePlayerDependenciesForGameManagers

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Declaration

public static Build.Content.GameManagerDependencyInfo CalculatePlayerDependenciesForGameManagers(Build.Content.BuildSettings settings, Build.Content.BuildUsageTagGlobal globalUsage, Build.Content.BuildUsageTagSet usageSet);

Declaration

public static Build.Content.GameManagerDependencyInfo CalculatePlayerDependenciesForGameManagers(Build.Content.BuildSettings settings, Build.Content.BuildUsageTagGlobal globalUsage, Build.Content.BuildUsageTagSet usageSet, Build.Content.BuildUsageCache usageCache);

Declaration

public static Build.Content.GameManagerDependencyInfo CalculatePlayerDependenciesForGameManagers(Build.Content.BuildSettings settings, Build.Content.BuildUsageTagGlobal globalUsage, Build.Content.BuildUsageTagSet usageSet, Build.Content.BuildUsageCache usageCache, Build.Content.DependencyType mode);

Parameters

settings Settings for dependency calculation.
globalUsage Global usage tag for lighting and fog modes in use in the project.
usageSet Output usage tags generated from dependency calculation.
usageCache Optional cache object to use for improving performance with multiple calls to this api.
mode Specifies how to calculate dependencies between internal Unity game managers and game assets.

Returns

GameManagerDependencyInfo The calculated dependencies for internal Unity game manager classes.

Description

Calculates dependency information for various internal Unity game manager classes.

Internal use only. See note on ContentBuildInterface.