Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Awaitable.EndOfFrameAsync

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Declaration

public static Awaitable EndOfFrameAsync(CancellationToken cancellationToken);

Parameters

cancellationToken Optional cancellation token used to signal cancellation.

Description

Awaitable resuming after all Unity subsystem have run for the current frame.

private async Awaitable DoSomethingAsync()
{
   Debug.Log("Before game systems got updated for current thread");
   await Awaitable.EndOfFrameAsync();
   Debug.Log("After game systems got updated for current thread");
}