Force audioclips to mono sound type, so all audio plays through a single channel.
using UnityEngine; using UnityEditor;
public class Example : AssetPostprocessor { void OnPreprocessAudio() { AudioImporter audioImporter = assetImporter as AudioImporter; if (assetPath.Contains("mono")) { audioImporter = assetImporter as AudioImporter; audioImporter.forceToMono = true; } } }