Return all the names of Scenes in the AssetBundle.
The names are the project-relative path of each .unity file, unless a different name was specified at build time.
An AssetBundle can store either Scenes or Assets, never a mix of the two. If the AssetBundle contains only Assets this returns an empty string array.
Additional resources: AssetBundle.isStreamedSceneAssetBundle, SceneManager.LoadScene, AssetBundleBuild.addressableNames