value | The Object or type being checked for. |
message | The string used to describe the Assert. |
Assert that the value is not null.
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { MyClass myClassReference;
void Update() { // Make sure the myClassReference reference is set Assert.IsNotNull(myClassReference); } }
public class MyClass {}