condition |
true or false . |
message | The string used to describe the result of the Assert . |
Return true
when the condition is false. Otherwise return false
.
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { GameObject go;
void Update() { // Make sure the Game Object is never in active state Assert.IsFalse(go.activeSelf); } }