Determines whether the Player should run when the application is in the background
By default, this is set to false and the application pauses when it is in the background.
Android: This property works in Android only if the application is visible, but not when it's in focused state. For example, when the app is run in multi-window mode, such as Samsung Dex and Oculus Quest 2.
If the application is running in background, it pauses regardless of the Application.runInBackground
option. If you want to execute tasks while it is in background, you need to implement the background service.
Note: This property is ignored on iOS.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { Application.runInBackground = true; } }